Posts tagged 3d
11-8 Meeting: Intro to XNA and Unreal Dev Kit
At tomorrow’s meeting, Jay and I will be presenting a brief intro to two of the most popular and accessible tools for student and independent game development: Microsoft’s XNA, and Epic’s Unreal Development Kit.
We’ll create a simple two room level using the Unreal Editor, and a very basic game using XNA. This is not going to be an in depth tutorial or workshop; rather our goal is to introduce some of the less experienced members to these tools, and show how to get started with them.
So if you’re interested in using either of these technologies for your projects, or in the future, but aren’t sure how to get going, be sure to make this meeting.
Reza
April 5th Meeting: The VGDC Game Week Competition and Intro to Maya presentation.
Starting this Monday, the VGDC will initiate the week Game Week Competition. Two teams will be chosen to compete against one another to create the best game in 7 days. All interested programmers, artists and designers should show up if they expect to participate.
Also, our good friend Jeremy from the Arts Institute will give us a primer in modeling with AutoDesk Maya. Download and install the free trial off of the Autodesk to follow along. We’ll see you there!
UCI Game Research needs students!
For VGDC members who have shown interest in participating in UCI game research, there will be a meeting with the Virtual Worlds group:
Wednesday, October 21 (tomorrow!)
Donal Bren Hall (DBH) 5082
10 A.M – 12 P.M
The group is in need of students interested in developing 3D models, animation scripts, and similar using new OpenSim technologies. OpenSim is an open source implementation that interoperates with Second Life.
Got questions? More info in the boards.
