Posts tagged game idea
Not too late to pitch
We will continue to allow time for anyone who wants to pitch a game idea this coming Monday, 10-11, so its not too late if you have a awesome (and achievable) idea and didn’t go yesterday! Just post in this thread so we know how many pitchers to plan for: http://www.clubs.uci.edu/vgdc/bbs/viewtopic.php?f=4&t=518
And of course, anyone is welcome to pitch a new project at any time during the year, it just might be harder to find team members then.
Pitch Your Game Ideas!
The VGDC’s next meeting is this coming Monday, Oct 4th at 6:30 pm in CalIt2 Room 3008 (same place).
At the meeting, and possibly continuing to Oct 11th, is the VGDC’s Beginning of the Year Pitch Night. We’re going to be reserving most of the meeting time for members, new or veteran, to step up and tell the club about their awesome game ideas. The idea is to start up a host of new VGDC projects and get everyone in the club attached to at least one by the end of the Oct 11th meeting. Members are always welcome to pitch an idea for a project to the club, but if you want to get off to a good start, and have the best chance at recruiting a good team, these next two meetings are by far the best time of the year to do it.
If you’d like to pitch an idea, post your name and a sentence about your game in the Game Proposals thread in the forums: http://www.clubs.uci.edu/vgdc/bbs/viewtopic.php?f=4&t=518
You may specify whether you’d prefer to pitch on the 4th or the 11th in your post. At the end of each meeting we will allow some time for people to discuss the ideas and possibly join projects.
The VGDC will open the floor to pitches at 7:00 on Monday the 4th, following a brief discussion of some of the tools available to student game developers. Students from the Cal State Fullerton VGDC, the Art Institute, the Laguna College of Art and Design, and anyone else who’s interested, are welcome to attend, and even to pitch ideas of their own. The order of the pitches will be first-come first-serve, based on the postings in the Game Proposals forum thread.
About your pitch:
- You should aim for it to be about 5 minutes, not including time to answer questions. Summarize the game and detail the key features, but don’t go into excruciating detail about backstory, intricacies of the mechanics, etc. If you feel you need more than 5 minutes to do your idea justice than that’s fine, but remember this is a high level concept pitch.
- Its a good idea to think about platform, programming language, development strategy, etc. as soon as possible, but you don’t have to have all this worked out just to pitch your concept. We’ll be talking more about these things at the meeting.
- Its highly recommended to write up a short proposal or one page design document to help you solidify and communicate your ideas. Here’s some good advice on such documents: http://www.gamasutra.com/view/feature/3384/the_anatomy_of_a_design_document_.php?page=2
- Above all, remember not to get too ambitious. No 3o level RPG’s. Your game should be something that unpaid students can realistically finish in a year. We have projects that run longer than that of course, but I’d strongly advise against planning on a massive, several year project from the outset. You probably won’t be able to keep it going with a team of volunteer students without the end in sight. Try to design games that work effectively in a single level, and that scale down easily if you find out you’re in over your head.
Good luck, and I’m looking forward to hearing everyone’s ideas!
– Reza
