Posts tagged tutorials

Slides on SVN and XNA

Presentation slides for this week can downloaded or viewed at at

SVN: http://tinyurl.com/3wchfgg
XNA: http://tinyurl.com/3jz2xpc

If you have other suggestions, feel free to leave a comment of your favorite tutorials that you have felt where more helpful than the ones provided here. I know we didn’t do the best job in informing you comprehensively so here is your chance to share your experiences so new users of these technologies do not repeat past mistakes.

Tutorials on XNA and Subversion

In this coming meeting we will show you a little about XNA, which is framework created by Microsoft used to make indie games for the PC, Xbox 360, Zune, and Windows 7 Phones. Again, you may have taken a course in C# but they may have not taught you about XNA, so this is your chance to understand how to use XNA. By attending this tutorial, you can open doors to developing games on console and mobile platforms and even 3D games not just PC games.

Also covered in this meeting, we will run another tutorial on how to use Subversion (SVN) a version control system used by many global open source projects. Seriously, all ICS majors be should attend this meeting because many job recruiters ask in their job qualifications revision control experience and this can help you out on your resume. Also, professors may not have not given you hands on experience about version control or collaborative code editing in your courses so you must stop by these important meetings so you understand how to use this techonlogy and bring your skill set up to date. It will also give you an opportunity to even contribute or create open source games or be ready to code in team projects like they actually do in the real world.

11-8 Meeting: Intro to XNA and Unreal Dev Kit

At tomorrow’s meeting, Jay and I will be presenting a brief intro to two of the most popular and accessible tools for student and independent game development: Microsoft’s XNA, and Epic’s Unreal Development Kit.

We’ll create a simple two room level using the Unreal Editor, and a very basic game using XNA. This is not going to be an in depth tutorial or workshop; rather our goal is to introduce some of the less experienced members to these tools, and show how to get started with them.

So if you’re interested in using either of these technologies for your projects, or in the future, but aren’t sure how to get going, be sure to make this meeting.

Reza

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