Demos
Angry Hand of God
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In Angry Hand of God, you are deity who wreaks havoc to the mortals below. This game was a Spring 2010 Game Jam contest entry and winner.
Project Leader
Reza Ghassemi
Artists
James Dalby – Art Director
Kayu Cheu – Concept Artist
Danielle Yu
Oliver Homes
Programmers
Jay Shunta Igarashi – Lead Programmer
Alex Kaiser
Jesus Quezada
Kaushik Shankar
Mathew Compton
Designers
Taylor Wikstrom
Reza Ghassemi
Camera Obscura
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Camera Obscura is about you controlling a girl with a camera and her bulb is so bright that it creates a worldly afterimage, the same effect after seeing a bright light source. Use the afterimages to solve these platforming puzzles. This game was a Spring 2011 contest entry. It was also the winner of the 2011 ICS Day Popular Game Choice Award.
Project Leader
Ryan Sharpe
Designers
Ryan Sharpe – Design Lead
Tyler Wissler
Trent Stassi
Artists
Deam Bottino – Lead Artist
Justin Troutman
Shridhar Gupta
Tyler Wissler
Trent Stassi
Musician
Trenton Ng
Programmers
Brian MacIntosh – Lead Programmer
Benjamin Wygant
James Gamboa
Jeffrey Wu
Jesus Quezada
Sound Effects Artist
Brian Ploof
Fairy Frenzy
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Fairy Frenzy is a 3D First Person Shooter game where you must get rid of the faeries who infest the shadow lurker’s gloomy castle. This was a created in one week for Spring 2011 Game Jam and programmed in UDK.
Producer
Thomas Iu
Artists
Bryan Koshu
Brett Lo
Programmers
Even Cheng
Jay Shunta Igarashi
Jason A. Lee
Kyle Pruitt
Designers
Thomas Iu
Ian Kim
Nathan Petitti
Musician
Steve Scifo
Sound Effects
Bryan Ploof
Special Thanks
Blastwave Fx
Float
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Float is about a dream of a boy who launches a balloon with a message to Santa. It was a Winter 2011 Game Jam contest entry and winner. The game was programmed in XNA using C# programming language. The maps were designed using the Tiled Map Editor. The particle effects were produce with assistance with a library called the Mercury Particle Engine. A physics engine called Box2D was involved in the creation of this game.
Project Lead
Ryan Sharpe
Designers
Justin Britch – Game Designer & Level Designer
Reza Ghassemi
Music & Sound
Trenton Ng
Artists
Steve Yen – Lead Artist
William Limebrook
Programmers
Jeff McGlynn – Lead Programmer
Jeremy Anoc
Isaac Mahgrefteh
Pomi Park
Kaushik Shankar
Reza Ghassemi
Special Thanks
UCI Video Game Development Club
Shridhar Gupta
Sure_Ill_Draw_That
Get Kraken
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Get Kraken is a side scrolling game where your in a submarine and must activate the defense mechanism in order to RELEASE THE KRAKEN!!! It was a Winter 2011 Game Jam contest entry. The game was programmed in XNA using the C# programming language. The game also is controllable using the XBox Controller.
Project Leader
Oliver Holmes
Designers
Craig Brown – Lead Designer
Trent Stassi
Evan White
Artists
Christine Li – Lead Artist
Oliver Holmes – Character Design & Animation
Alex Morishita – Environments
Craig Brown – Backup Artist, President of Calendars
Programmers
Jay Shunta Igarashi – Lead Programmer
Matt Compton
Orson Teodoro
Benedict “Ben” Choy
Anh Nguyen
Kenneth Chong
Lillian Huang
Audio
Steve Scifo – Composer
Christine Li – Voice
Craig Brown – Tenor
Trent Stassi – Baritone
Lethal Injection
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Lethal Injection is a over-the-shoulder melee game where you beat down enemy forces. Even Cheng, Thomas Iu, and artists from Laguna College of Art and Design (LCAD) made this game using UDK.
Nucleon
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Nucleon is about you controlling an electron that protects the nucleus of the evil radiation particles. It was a Spring 2010 Game Jam contest entry. The game was programmed in XNA and in the C# programming language. This game is also available on the XBox Live for the XBox 360.
Producer
Thomas Iu
In-Game Art and Animation
Geoff Kaiser
Steve Yen
GUI Artists
Yvonne C. Chung
Shridhar Gupta
Audio and Music Designer
Trenton Ng
Additional Audio
Dylan Hicks
Pacific Digital Video
Systems Designers
Craig Brown – Lead Designer
Thomas Iu
Additional Design
Trent Stassi
Programmers
Johnny Khoi Huynh – Lead Programmer
Even Cheng
Alex Naraghi
Robert Simpson
Rock Candy
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Rock Candy is a Bejeweled-style tile-puzzler with strategy and skill, wrapped in a family-friendly story of generational bonding. The game was built using Adobe Flash.
Designer and Director
Ryan Sharpe
Programmers
Quin Kennedy
Artists
James Dalby
Jared Hauge
Musicians
Steve Lehnmann
Those Dam Beavers!
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In this game, you control a mischievous woodpecker who must quench the thirst of the creatures of the forest below but watch out for Those Damn Beavers! It was a Winter 2011 Game Jame contest entry.
Artists
Kurt Deniz
Lipika Kumar
Eduardo Michel
Audio
Kyle Wong
Designers
Joshua Fulmer
Thomas Iu
Programmers
Tony Huynh
Jason Lee
Brian MacIntosh
Alex Naraghi
Benjamin Wygant
We’re Sorry, We’ll Get Right on That
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In We’re Sorry, We’ll Get Right on That, you are an engineer tasked to keep the oil rig afloat using silly items. It was a Winter 2011 Game Jam contest entry.
Team Captain
Taylor Wikstrom
Designers
Taylor Wikstrom – Lead
Andrew Ryan-Waldo
Production Managers
Chris Lang
Programmers
Even Cheng – Lead Programmer
Ryan Lam
Lucas Kam
Derek Elder
Jeffrey Wu
Michael Pollend
Artists
Geoff Kaiser – Lead Artist
Derek Vo
Matthew Chong
The Way of Shadows
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The Way of Shadows takes place in a temple, the training grounds of a ninja and the way of shadows. Control Katu, a ninja who skillfully ninjas things. It was a Spring 2011 Game Jam contest entry. The game was programmed in XNA in the C# programming language. The map design utilized the Tiled Map Editor. For Artificial Intelligence, the A* Pathfinding was used to create the walking paths using the XNAPathfindingLibrary.
Team Leader
Oliver Holmes
Artists
Oliver Holmes
Shelby Yokote
Designers
Justin Britch
Joseph Lin
Programmers
Orson Teodoro – Lead Programmer
Ryan Idrogo-Lam
Kenneth Chong
Chris Hules
Alex Naraghi
Jason Li
Jeremy Anoc
Musician
Trenton Ng

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